Skip to main content
Version: v1.12.0

VNG Specification

VNG, pronounced "ving", is a file format for columnar data based on the Zed data model. VNG is the "stacked" version of Zed, where the fields from a stream of Zed records are stacked into vectors that form columns. Its purpose is to provide for efficient analytics and search over bounded-length sequences of ZNG data that is stored in columnar form.

Like Parquet, VNG provides an efficient columnar representation for semi-structured data, but unlike Parquet, VNG is not based on schemas and does not require a schema to be declared when writing data to a file. Instead, VNG exploits the super-structured nature of Zed data: columns of data self-organize around their type structure.

VNG Files

A VNG file encodes a bounded, ordered sequence of Zed values. To provide for efficient access to subsets of VNG-encoded data (e.g., columns), the VNG file is presumed to be accessible via random access (e.g., range requests to a cloud object store or seeks in a Unix file system) and VNG is therefore not intended as a streaming or communication format.

A VNG file can be stored entirely as one storage object or split across separate objects that are treated together as a single VNG entity. While the VNG format provides much flexibility for how data is laid out, it is left to an implementation to lay out data in intelligent ways for efficient sequential read accesses of related data.

Column Streams

The VNG data abstraction is built around a collection of column streams.

There is one column stream for each top-level type encountered in the input where each column stream is encoded according to its type. For top-level complex types, the embedded elements are encoded recursively in additional column streams as described below. For example, a record column encodes a "presence" vector encoding any null value for each field then encodes each non-null field recursively, whereas an array column encodes a "lengths" vector and encodes each element recursively.

Values are reconstructed one by one from the column streams by picking values from each appropriate column stream based on the type structure of the value and its relationship to the various column streams. For hierarchical records (i.e., records inside of records, or records inside of arrays inside of records, etc), the reconstruction process is recursive (as described below).

The Physical Layout

The overall layout of a VNG file is comprised of the following sections, in this order:

  • the data section,
  • the reassembly section, and
  • the trailer.

This layout allows an implementation to buffer metadata in memory while writing column data in a natural order to the data section (based on the volume statistics of each column), then write the metadata into the reassembly section along with the trailer at the end. This allows a ZNG stream to be converted to a VNG file in a single pass.

That said, the layout is flexible enough that an implementation may optimize the data layout with additional passes or by writing the output to multiple files then merging them together (or even leaving the VNG entity as separate files).

The Data Section

The data section contains raw data values organized into segments, where a segment is a seek offset and byte length relative to the data section. Each segment contains a sequence of primitive-type Zed values, encoded as counted-length byte sequences where the counted-length is variable-length encoded as in the ZNG specification. Segments may be compressed.

There is no information in the data section for how segments relate to one another or how they are reconstructed into columns. They are just blobs of ZNG data.

Unlike Parquet, there is no explicit arrangement of the column chunks into row groups but rather they are allowed to grow at different rates so a high-volume column might be comprised of many segments while a low-volume column must just be one or several. This allows scans of low-volume record types (the "mice") to perform well amongst high-volume record types (the "elephants"), i.e., there are not a bunch of seeks with tiny reads of mice data interspersed throughout the elephants.

TBD: The mice/elephants model creates an interesting and challenging layout problem. If you let the row indexes get too far apart (call this "skew"), then you have to buffer very large amounts of data to keep the column data aligned. This is the point of row groups in Parquet, but the model here is to leave it up to the implementation to do layout as it sees fit. You can also fall back to doing lots of seeks and that might work perfectly fine when using SSDs but this also creates interesting optimization problems when sequential reads work a lot better. There could be a scan optimizer that lays out how the data is read that lives under the column stream reader. Also, you can make tradeoffs: if you use lots of buffering on ingest, you can write the mice in front of the elephants so the read path requires less buffering to align columns. Or you can do two passes where you store segments in separate files then merge them at close according to an optimization plan.

The Reassembly Section

The reassembly section provides the information needed to reconstruct column streams from segments, and in turn, to reconstruct the original Zed values from column streams, i.e., to map columns back to composite values.

Of course, the reassembly section also provides the ability to extract just subsets of columns to be read and searched efficiently without ever needing to reconstruct the original rows. How well this performs is up to any particular VNG implementation.

Also, the reassembly section is in general vastly smaller than the data section so the goal here isn't to express information in cute and obscure compact forms but rather to represent data in an easy-to-digest, programmer-friendly form that leverages ZNG.

The reassembly section is a ZNG stream. Unlike Parquet, which uses an externally described schema (via Thrift) to describe analogous data structures, we simply reuse ZNG here.

The Super Types

This reassembly stream encodes 2*N+1 Zed values, where N is equal to the number of top-level Zed types that are present in the encoded input. To simplify terminology, we call a top-level Zed type a "super type", e.g., there are N unique super types encoded in the VNG file.

These N super types are defined by the first N values of the reassembly stream and are encoded as a null value of the indicated super type. A super type's integer position in this sequence defines its identifier encoded in the super column (defined below). This identifier is called the super ID.

Change the first N values to type values instead of nulls?

The next N+1 records contain reassembly information for each of the N super types where each record defines the column streams needed to reconstruct the original Zed values.

Segment Maps

The foundation of column reconstruction is based on segment maps. A segment map is a list of the segments from the data area that are concatenated to form the data for a column stream.

Each segment map that appears within the reassembly records is represented with a Zed array of records that represent seek ranges conforming to this type signature:

[{offset:uint64,length:uint32,mem_length:uint32,compression_format:uint8}]

In the rest of this document, we will refer to this type as <segmap> for shorthand and refer to the concept as a "segmap".

We use the type name "segmap" to emphasize that this information represents a set of byte ranges where data is stored and must be read from rather than the data itself.

The Super Column

The first of the N+1 reassembly records defines the "super column", where this column represents the sequence of super types of each original Zed value, i.e., indicating which super type's column stream to select from to pull column values to form the reconstructed value. The sequence of super types is defined by each type's super ID (as defined above), 0 to N-1, within the set of N super types.

The super column stream is encoded as a sequence of ZNG-encoded int32 primitive values. While there are a large number entries in the super column (one for each original row), the cardinality of super IDs is small in practice so this column will compress very significantly, e.g., in the special case that all the values in the VNG file have the same super ID, the super column will compress trivially.

The reassembly map appears as the next value in the reassembly section and is of type <segmap>.

The Reassembly Records

Following the root reassembly map are N reassembly maps, one for each unique super type.

Each reassembly record is a record of type <any_column>, as defined below, where each reassembly record appears in the same sequence as the original N schemas. Note that there is no "any" type in Zed, but rather this terminology is used here to refer to any of the concrete type structures that would appear in a given VNG file.

In other words, the reassembly record of the super column combined with the N reassembly records collectively define the original sequence of Zed data values in the original order. Taken in pieces, the reassembly records allow efficient access to sub-ranges of the rows, to subsets of columns of the rows, to sub-ranges of columns of the rows, and so forth.

This simple top-down arrangement, along with the definition of the other column structures below, is all that is needed to reconstruct all of the original data.

Note that each row reassembly record has its own layout of columnar values and there is no attempt made to store like-typed columns from different schemas in the same physical column.

The notation <any_column> refers to any instance of the five column types:

  • <record_column>,
  • <array_column>,
  • <union_column>,
  • <map_column>, or
  • <primitive_column>.

Note that when decoding a column, all type information is known from the super type in question so there is no need to encode the type information again in the reassembly record.

Record Column

A <record_column> is defined recursively in terms of the column types of its fields, i.e., other types that represent arrays, unions, or primitive types and has the form:

{
<fld1>:{column:<any_column>,presence:<segmap>},
<fld2>:{column:<any_column>,presence:<segmap>},
...
<fldn>:{column:<any_column>,presence:<segmap>}
}

where

  • <fld1> through <fldn> are the names of the top-level fields of the original row record,
  • the column fields are column stream definitions for each field, and
  • the presence columns are int32 ZNG column streams comprised of a run-length encoding of the locations of column values in their respective rows, when there are null values (as described below).

If there are no null values, then the presence field contains an empty <segmap>. If all of the values are null, then the column field is null (and the presence contains an empty <segmap>). For an empty <segmap>, there is no corresponding data stored in the data section. Since a <segmap> is a Zed array, an empty <segmap> is simply the empty array value [].

Array Column

An <array_column> has the form:

{values:<any_column>,lengths:<segmap>}

where

  • values represents a continuous sequence of values of the array elements
    that are sliced into array values based on the length information, and
  • lengths encodes a Zed int32 sequence of values that represent the length of each array value.

The <array_column> structure is used for both Zed arrays and sets.

Map Column

A <map_column> has the form:

{key:<any_column>,value:<any_column>}

where

  • key encodes the column of map keys and
  • value encodes the column of map values.

Union Column

A <union_column> has the form:

{columns:[<any_column>],tags:<segmap>}

where

  • columns is an array containing the reassembly information for each tagged union value in the same column order implied by the union type, and
  • tags is a column of int32 values where each subsequent value encodes the tag of the union type indicating which column the value falls within.

TBD: change code to conform to columns array instead of record{c0,c1,...}

The number of times each value of tags appears must equal the number of values in each respective column.

Primitive Column

A <primitive_column> is a <segmap> that defines a column stream of primitive values.

Presence Columns

The presence column is logically a sequence of booleans, one for each position in the original column, indicating whether a value is null or present. The number of values in the encoded column is equal to the number of values present so that null values are not encoded.

Instead the presence column is encoded as a sequence of alternating runs. First, the number of values present is encoded, then the number of values not present, then the number of values present, and so forth. These runs are then stored as Zed int32 values in the presence column (which may be subject to further compression based on segment compression).

The Trailer

After the reassembly section is a ZNG stream with a single record defining the "trailer" of the VNG file. The trailer provides a magic field indicating the "vng" format, a version number, the size of the segment threshold for decomposing segments into frames, the size of the skew threshold for flushing all segments to storage when the memory footprint roughly exceeds this threshold, and an array of sizes in bytes of the sections of the VNG file.

This type of this record has the format

{magic:string,type:string,version:int64,sections:[int64],meta:{skew_thresh:int64,segment_thresh:int64}

The trailer can be efficiently found by scanning backward from the end of the VNG file to find a valid ZNG stream containing a single record value conforming to the above type.

Decoding

To decode an entire VNG file into rows, the trailer is read to find the sizes of the sections, then the ZNG stream of the reassembly section is read, typically in its entirety.

Since this data structure is relatively small compared to all of the columnar data in the VNG file, it will typically fit comfortably in memory and it can be very fast to scan the entire reassembly structure for any purpose.

For example, for a given query, a "scan planner" could traverse all the reassembly records to figure out which segments will be needed, then construct an intelligent plan for reading the needed segments and attempt to read them in mostly sequential order, which could serve as an optimizing intermediary between any underlying storage API and the VNG decoding logic.

To decode the "next" row, its schema index is read from the root reassembly column stream.

This schema index then determines which reassembly record to fetch column values from.

The top-level reassembly fetches column values as a <record_column>.

For any <record_column>, a value from each field is read from each field's column, accounting for the presence column indicating null, and the results are encoded into the corresponding ZNG record value using ZNG type information from the corresponding schema.

For a <primitive_column> a value is determined by reading the next value from its segmap.

For an <array_column>, a length is read from its lengths segmap as an int32 and that many values are read from its the values sub-column, encoding the result as a ZNG array value.

For a <union_column>, a value is read from its tags segmap and that value is used to select the corresponding column stream c0, c1, etc. The value read is then encoded as a ZNG union value using the same tag within the union value.

Examples

Hello, world

Start with this ZNG data (shown as human-readable ZSON):

{a:"hello",b:"world"}
{a:"goodnight",b:"gracie"}

To convert to VNG format:

zq -f vng hello.zson > hello.vng

Segments in the VNG format would be laid out like this:

=== column for a
hello
goodnight
=== column for b
world
gracie
=== column for schema IDs
0
0
===

To see the detailed VNG structure described as ZSON, you can use the vng command like this:

zed dev dig section -Z 1 hello.vng

which provides the Zed output (comments added with explanations):

// First, all of the types of the encoded value sequence are declared
// with null values (just one here).

null ({a:string,b:string})

// Then comes the root reassembly map.

[
{
offset: 29,
length: 2 (int32)
}
]

// Finally comes the column assembly records.
// (Again, only one schema in this example, so only one such record.)

{
a: {
column: [
{
offset: 0,
length: 16 (int32)
}
],
presence: [] ([{offset:int64,length:int32}])
},
b: {
column: [
{
offset: 16,
length: 13 (int32)
}
],
presence: [] ([{offset:int64,length:int32}])
}
}

The VNG trailer can be viewed with this command:

zed dev dig trailer -Z hello.vng

giving

{
magic: "ZNG Trailer",
type: "vng",
version: 2,
sections: [
31,
95
],
meta: {
skew_thresh: 26214400,
segment_thresh: 5242880
} (=vng.FileMeta)
} (=zngio.Trailer)

Note finally, if there were 10MB of ZNG row data here, the reassembly section would be basically the same size, with perhaps a few segmaps. This emphasizes just how small this data structure is compared to the data section.